AoeStats
← Fatih

African Clearing

510298696Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 61m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
1267
+16
🇭🇰 Vikings · Hong Kong SAR China
1257
+16
🇮🇩 Huns · Indonesia
1248
+17
🇹🇼 Khmer · Taiwan
1241
+17
🇹🇷 Dravidians · Türkiye
1296
-17
🇨🇳 Cumans · China
1280
-17
🇹🇷 Gurjaras · Türkiye
1272
-17
🇬🇧 Bohemians · United Kingdom
1216
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,829 14:07 25:37 52:36 ⚔ Archer Rush
41 2,558 13:58 17:38 38:42 ⛏ Fast Castle
33 2,023 15:00 19:02 40:51 ⛏ Fast Castle
33 2,028 13:35 18:11 47:53 ⛏ Fast Castle
31 1,920 12:58 16:41 32:17 ⛏ Fast Castle
22 1,341 14:25 20:38 41:45 ⚔ Scout Rush
19 1,179 12:12 19:00 33:03 ⛏ Fast Castle
17 1,062 13:10 17:08 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,470 26,920 28,035 3,605 99,030 110,388
17,450 32,630 22,545 5,030 77,655 92,059
23,925 33,135 14,825 4,520 76,405 89,628
34,840 18,810 9,310 2,455 65,415 69,431
32,890 11,040 16,250 3,655 63,835 72,155
20,185 16,996 9,460 2,595 49,236 51,424
21,015 14,904 8,865 3,650 48,434 52,604
17,605 16,502 9,660 1,250 45,017 49,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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