AoeStats
← Fatih

Black Forest

510296922Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 5m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1296
+16
🇨🇳 Mongols · China
1269
+17
🇨🇳 Goths · China
1262
+17
🇹🇼 Bohemians · Taiwan
1246
+18
🇨🇳 Koreans · China
1312
-18
🇹🇷 Burgundians · Türkiye
1304
-18
🇨🇴 Celts · Colombia
1304
-18
🇨🇳 Khmer · China
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 431 — — —
40 227 — — —
37 211 — — —
34 191 — — —
32 181 — — —
21 118 — — —
20 115 — — —
19 109 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,211
950 154 50 0 1,154 1,101
950 147 0 0 1,097 961
1,000 50 0 0 1,050 1,214
700 185 50 0 935 797
750 100 0 0 850 917
600 164 0 0 764 696
500 125 0 0 625 683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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