AoeStats
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Black Forest

507947477Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 54m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1168
+7
🇨🇳 Armenians · China
1127
+8
🇨🇳 Wei · China
841
+18
🇸🇪 Maya · Sweden
954
-12
🇦🇺 Saracens · Australia
922
-11
🇹🇼 Spanish · Taiwan
914
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,395 9:55 26:06 39:42 ⚔ M@A Rush
25 1,379 10:24 18:04 34:25 ⛏ Fast Castle
21 1,163 11:19 22:10 — ⚔ Archer Rush
21 1,155 10:39 15:25 39:20 ⛏ Fast Castle
14 746 12:24 21:28 33:51 ⛏ Fast Castle
14 764 13:30 23:59 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,960 19,517 19,460 4,475 68,412 71,839
29,445 11,738 16,430 2,375 59,988 63,677
24,340 19,498 12,495 2,395 58,728 69,838
26,120 15,430 11,370 850 53,770 72,174
17,880 6,888 9,445 1,685 35,898 47,137
5,975 6,924 3,610 1,105 17,614 19,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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