AoeStats
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Oasis

507938094Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 43m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1125
+14
🇪🇸 Bulgarians · Spain
1112
+15
1034
+18
🇻🇳 Teutons · Vietnam
1034
+18
🇨🇿 Spanish · Czechia
1139
-18
🇹🇷 Franks · Türkiye
1139
-19
🇦🇺 Ethiopians · Australia
1094
-17
🇦🇺 Saracens · Australia
951
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,415 11:50 22:46 36:15 ⚔ Drush
30 1,337 10:06 24:46 — ⚔ Archer Rush
25 1,113 11:10 17:39 38:07 ⛏ Fast Castle
24 1,040 10:16 15:06 30:44 ⛏ Fast Castle
24 1,038 10:55 19:05 35:02 ⛏ Fast Castle
23 1,004 10:52 14:56 28:23 ⛏ Fast Castle
22 971 9:56 16:11 33:02 ⛏ Fast Castle
13 586 11:34 20:12 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,235 17,610 9,885 3,550 54,280 67,764
19,200 15,151 9,625 1,880 45,856 51,032
19,185 11,150 12,085 1,050 43,470 48,466
20,680 11,070 7,445 3,550 42,745 48,938
14,135 11,885 5,635 3,000 34,655 37,070
10,725 12,440 8,045 2,845 34,055 45,390
11,875 7,763 5,175 1,335 26,148 31,652
7,025 7,179 3,845 325 18,374 19,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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