AoeStats
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Nomad

509716605Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 66m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
801
+17
🇺🇸 Chinese · United States
756
+19
🇺🇸 Dravidians · United States
690
+21
🇦🇷 Persians · Argentina
852
-20
🇦🇷 Vikings · Argentina
839
-20
🇦🇷 Khmer · Argentina
777
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,640 15:37 20:17 50:55 ⚔ Fish Boom into Drush FC into Scouts
25 1,639 18:34 23:44 37:02 ⚔ Drush into Fish Boom FC into Scouts into Archers
24 1,581 18:43 35:26 54:40 ⛏ Fish Boom
16 1,088 14:55 21:01 31:12 ⛏ Fish Boom FC into Galleys
11 729 15:48 27:12 47:42 ⚔ M@A FC
10 651 16:35 30:39 49:06 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,270 42,750 25,065 3,355 104,440 139,735
15,560 16,010 11,100 4,175 46,845 48,729
22,255 13,575 7,715 2,480 46,025 52,716
19,875 9,125 11,525 3,100 43,625 52,901
14,420 11,640 8,605 3,170 37,835 45,425
14,470 13,590 6,165 2,900 37,125 38,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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