AoeStats
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Pilgrims

509703040Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 62m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Maya · Saudi Arabia
798
+16
🇸🇦 Inca · Saudi Arabia
792
+16
🇺🇸 Romans · United States
781
+17
🇪🇸 Huns · Spain
827
-17
🇺🇸 Malay · United States
818
-17
🇮🇳 Burgundians · India
760
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,973 12:08 23:26 46:47 ⛏ Fish Boom
18 1,146 10:13 20:30 29:25 ⛏ Fish Boom FC into Galleys
15 954 13:00 26:56 48:17 ⚔ Fish Boom into Champis into Towers
14 861 14:22 21:52 36:18 ⛏ Fish Boom into Fire Galleys FC
13 838 12:46 16:55 36:20 ⚔ Fish Boom FC into Archers
11 701 15:41 22:54 38:58 ⚔ M@A into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,570 17,790 14,730 4,055 57,145 63,603
17,430 16,295 13,680 2,250 49,655 63,353
9,500 18,385 12,440 2,650 42,975 47,054
11,130 18,475 8,710 2,900 41,215 41,082
17,505 8,805 7,930 3,800 38,040 40,630
11,780 10,665 5,605 1,925 29,975 29,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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