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Fortress

509481689Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 120m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 5,006 8:16 14:16 32:51 ⛏ Fast Castle
32 3,863 6:38 15:02 31:20 ⛏ Fast Castle
21 2,591 8:25 14:24 25:34 ⛏ Fast Castle
18 2,126 6:40 15:21 21:44 ◆ FC into Fast Imp
17 2,110 7:22 17:39 33:12 ⛏ Fast Castle
16 1,949 7:41 16:37 35:14 ⛏ Fast Castle
8 1,002 9:35 18:32 35:35 ⛏ Fast Castle
3 379 10:09 16:48 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
147,055 39,710 65,695 500 252,960 324,513
67,800 72,575 60,275 4,050 204,700 226,648
91,805 30,595 52,835 4,300 179,535 187,072
88,365 20,845 59,865 5,715 174,790 181,339
43,495 67,096 40,455 5,195 156,241 217,658
29,475 18,940 19,155 3,100 70,670 79,827
20,750 16,850 15,755 2,250 55,605 89,671
14,260 11,015 4,580 2,925 32,780 63,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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