AoeStats
← Merciless Gladiator Stal

Arena

510613621Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1408
+13
🇧🇪 Khmer · Belgium
1407
+13
🇬🇧 Turks · United Kingdom
1349
-13
🇳🇱 Portuguese · Netherlands
1349
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,430 11:31 14:11 28:01 ⚔ FC into Scouts
43 2,277 11:02 14:47 30:08 ⛏ Fast Castle
40 2,088 10:17 14:40 27:59 ⛏ Fast Castle
28 1,480 10:32 16:00 26:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,120 17,490 19,455 2,800 75,865 79,921
15,875 31,870 20,905 3,450 72,100 87,235
24,395 26,043 16,345 4,250 71,033 81,264
30,740 23,005 8,070 4,565 66,380 73,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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