AoeStats
← Merciless Gladiator Stal

Black Forest

510602713Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 79m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1403
+17
🇫🇷 Spanish · France
1400
+17
1425
-17
🇧🇪 Lithuanians · Belgium
1424
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,905 11:48 15:37 28:24 ⛏ Fast Castle
47 3,763 11:55 16:16 29:52 ⛏ Fast Castle
35 2,802 10:27 15:06 28:37 ⛏ Fast Castle
33 2,631 11:08 15:11 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
121,175 33,771 52,550 5,080 212,576 221,539
82,135 49,291 48,165 4,535 184,126 198,676
53,630 42,564 41,365 3,815 141,374 186,892
56,610 44,044 30,625 3,745 135,024 135,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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