AoeStats
← Merciless Gladiator Stal

Coastal Forest

510595532Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1509
+13
🇫🇷 Japanese · France
1509
+13
1438
-13
🇧🇪 Lithuanians · Belgium
1437
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,528 10:17 16:48 36:35 ⚔ Fish Boom into Scouts
47 2,347 11:10 14:50 36:39 ⛏ Fish Boom FC
43 2,173 10:16 19:36 36:42 ⚔ M@A FC
43 2,172 9:55 24:09 45:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,895 17,606 19,100 200 82,801 88,391
30,855 18,940 17,530 1,250 68,575 69,740
19,200 16,044 11,050 1,770 48,064 54,858
12,260 12,337 2,590 2,475 29,662 30,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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