AoeStats
← Merciless Gladiator Stal

Arabia

510581459Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 35m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1540
+12
🇦🇷 Franks · Argentina
1536
+12
1450
-12
🇧🇪 Lithuanians · Belgium
1449
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,820 9:50 21:11 — ⚔ Scout Rush
48 1,716 9:07 21:12 — ⚔ Scout Rush
39 1,385 9:23 21:37 — ⚔ Scout Rush
37 1,321 9:00 22:50 32:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,600 9,000 3,825 1,050 28,475 30,085
12,960 7,915 4,395 200 25,470 26,696
9,140 9,003 5,915 200 24,258 26,813
10,505 7,123 3,200 2,900 23,728 24,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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