AoeStats
← Merciless Gladiator Stal

Nomad

510573576Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 50m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1436
+14
🇧🇪 Lithuanians · Belgium
1435
+14
🇵🇰 Khmer · Pakistan
1401
-14
🇺🇸 Tatars · United States
1401
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,607 13:19 18:59 30:53 ⛏ Fish Boom into Galleys FC
50 2,518 13:43 16:42 37:05 ⛏ Fish Boom FC
46 2,316 12:39 16:41 36:47 ⛏ Fish Boom FC
38 1,931 11:42 17:25 36:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,400 26,245 22,750 3,000 69,395 71,946
29,075 14,492 21,095 2,900 67,562 69,549
26,600 23,075 5,855 2,350 57,880 61,001
23,240 10,885 12,100 2,900 49,125 51,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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