AoeStats
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Arabia

505093516Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 77m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1290
+15
🇦🇷 Maya · Argentina
1250
+17
🇦🇷 Portuguese · Argentina
1289
-17
🇮🇹 Mongols · Italy
1251
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,229 8:28 22:16 44:35 ⚔ Scout Rush
45 3,529 9:58 26:22 44:31 ⚔ Archer Rush
31 2,431 10:28 25:00 50:30 ⚔ Archer Rush
27 2,093 9:08 26:09 47:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,300 31,363 23,570 4,350 114,583 117,012
62,075 18,821 21,720 6,150 108,766 110,807
53,740 18,998 23,330 3,420 99,488 103,753
20,150 22,506 18,300 1,655 62,611 68,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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