AoeStats
← **************

Arena

510513568Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 49m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1119
+14
🇦🇺 Vikings · Australia
1071
+16
🇩🇪 Lithuanians · Germany
1084
-15
🇪🇸 Bohemians · Spain
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,334 11:12 15:36 31:42 ⛏ Fast Castle
34 1,655 11:15 15:18 30:51 ⛏ Fast Castle
21 1,026 10:28 16:58 34:48 ⛏ Fast Castle
20 987 10:03 14:42 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,145 17,015 24,960 1,900 73,020 86,354
24,975 19,375 21,505 2,380 68,235 82,957
24,605 19,135 14,335 1,800 59,875 71,609
18,495 22,410 14,305 950 56,160 70,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.