AoeStats
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Fortress

510260646Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 27m 2s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
854
+18
🇪🇸 Britons · Spain
806
+20
🇦🇺 Romans · Australia
919
-56
🇦🇺 Romans · Australia
883
-48
Player eAPM Actions Feudal Castle Imperial Opening
14 370 7:39 13:19 — ⛏ Fast Castle
13 356 8:13 13:38 — ⛏ Fast Castle
11 286 12:05 25:35 — ⚔ Scout Rush
6 174 7:58 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,000 5,680 2,595 1,600 15,875 18,485
5,875 2,695 2,320 1,400 12,290 14,560
5,790 2,420 1,740 0 9,950 12,871
4,615 2,915 640 100 8,270 8,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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