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Black Forest

507897786Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 35m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1311
+14
1209
+18
🇦🇺 Saracens · Australia
1202
+19
🇦🇷 Italians · Argentina
1151
+20
🇲🇽 Burgundians · Mexico
1345
-21
🇧🇷 Japanese · Brazil
1263
-18
🇺🇸 Khmer · United States
1249
-17
🇺🇸 Bohemians · United States
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,455 9:30 20:07 30:33 ⚔ Archer Rush
37 1,315 12:18 16:36 31:37 ⛏ Fast Castle
33 1,172 12:37 16:22 29:53 ⛏ Fast Castle
30 1,052 11:30 14:39 32:12 ⛏ Fast Castle
30 1,056 11:52 15:39 28:22 ⛏ Fast Castle
26 925 12:38 18:11 31:56 ⛏ Fast Castle
26 909 14:25 21:21 32:07 ⛏ Fast Castle
21 728 11:30 15:48 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,285 13,035 7,245 1,600 43,165 47,043
21,025 12,076 7,420 1,760 42,281 47,438
17,165 10,480 2,875 200 30,720 37,363
11,985 10,058 5,080 1,500 28,623 32,347
10,545 8,071 2,335 1,605 22,556 22,965
8,530 8,840 4,310 850 22,530 24,706
8,825 7,110 4,460 200 20,595 21,176
6,425 5,194 2,160 965 14,744 16,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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