AoeStats
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Nomad

510926508Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 53m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1180
+16
🇺🇸 Chinese · United States
1130
+17
🇺🇸 Wei · United States
1206
-18
🇺🇸 Portuguese · United States
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,432 14:02 21:59 41:24 ⛏ Fish Boom into Galleys FC
34 1,842 12:53 20:43 34:46 ⛏ Fish Boom FC
32 1,704 13:08 17:32 41:58 ⛏ Fish Boom FC
29 1,533 14:21 19:14 33:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,835 27,665 9,530 3,165 65,195 70,399
23,095 28,430 9,420 2,970 63,915 75,068
18,770 19,770 17,715 1,700 57,955 73,032
21,905 13,260 10,330 3,650 49,145 61,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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