AoeStats
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MegaRandom

510921381Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1211
+14
🇨🇱 Romans · Chile
1167
+16
🇺🇸 Persians · United States
1141
+17
🇲🇽 Dravidians · Mexico
1111
+18
🇺🇸 Chinese · United States
1198
-18
🇺🇸 Huns · United States
1178
-17
🇺🇸 Poles · United States
1146
-16
🇺🇸 Magyars · United States
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,254 10:31 16:13 34:47 ⛏ Fast Castle
51 2,245 11:24 16:59 40:07 ⛏ Fast Castle
39 1,705 9:51 21:36 42:54 ⚔ M@A Rush
27 1,191 12:39 17:00 36:51 ⛏ Fast Castle
25 1,099 11:30 16:06 32:27 ⛏ Fast Castle
25 1,086 13:05 28:25 — ⚔ Archer Rush
21 928 12:14 15:37 36:55 ⛏ Fast Castle
16 718 11:59 18:45 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,440 11,905 12,630 2,280 51,255 62,965
20,835 12,562 12,010 1,530 46,937 49,420
13,600 15,480 8,815 2,350 40,245 55,425
17,365 12,006 7,445 1,525 38,341 42,931
17,915 11,610 5,835 1,780 37,140 48,743
14,420 10,520 6,235 1,500 32,675 35,163
8,085 5,778 3,900 1,535 19,298 24,293
8,850 5,813 2,105 2,400 19,168 25,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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