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Black Forest

505779885Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1926
+7
🇺🇾 Romans · Uruguay
1839
+9
🇦🇷 Teutons · Argentina
1776
+12
🇦🇷 Khmer · Argentina
1719
+13
🇺🇸 Teutons · United States
1731
-12
🇺🇸 Georgians · United States
1677
-10
🇨🇦 Mongols · Canada
1671
-10
🇺🇸 Romans · United States
1646
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,457 12:04 15:55 36:35 ⛏ Fast Castle
52 2,192 10:22 14:11 32:12 ⛏ Fast Castle
50 2,119 11:16 15:16 32:53 ⛏ Fast Castle
46 1,919 8:56 21:59 32:20 ⚔ Fish Boom into Scouts
46 1,944 11:01 15:18 30:50 ⛏ Fish Boom FC
42 1,768 11:25 31:24 — ⛏ Fast Castle
36 1,511 9:32 28:38 38:07 ⚔ Towers into Fish Boom FC
33 1,409 12:37 16:27 29:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,675 20,530 12,275 4,875 63,355 74,660
19,575 22,264 11,455 3,650 56,944 63,344
17,190 22,889 13,145 955 54,179 60,510
20,895 16,192 10,505 1,430 49,022 51,790
17,040 21,316 9,130 975 48,461 52,364
20,440 17,620 6,315 2,380 46,755 52,115
19,555 13,254 9,395 2,285 44,489 45,368
6,675 5,865 300 720 13,560 15,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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