AoeStats
← Favre4ever

Black Forest

505777212Analyzed
3v3 RM · 23d ago on Sep 11, 2026· 19m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1919
+7
🇺🇾 Romans · Uruguay
1829
+10
🇦🇷 Teutons · Argentina
1763
+13
🇺🇸 Romans · United States
1743
-12
🇺🇸 Persians · United States
1687
-10
🇺🇸 Khmer · United States
1654
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 944 10:59 — — ⛏ Fast Castle
47 903 13:32 17:01 — ⛏ Fish Boom FC
43 824 11:29 15:05 — ⛏ Fish Boom FC
37 697 9:18 — — ⚔ Towers into Fish Boom
33 637 8:44 13:31 — ⛏ Fast Castle
27 518 12:05 15:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,115 3,376 875 0 8,366 8,561
3,440 3,264 700 200 7,604 7,603
2,800 3,016 415 135 6,366 6,838
3,875 1,879 300 260 6,314 6,562
2,050 2,650 1,400 0 6,100 5,919
3,100 2,019 100 500 5,719 5,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.