AoeStats
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Four Lakes

503277624Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 37m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saracens · Switzerland
1729
+20
🇺🇸 Cumans · United States
1722
+21
🇦🇺 Huns · Australia
1707
+21
🇩🇪 Wu · Germany
1848
-22
🇩🇪 Vietnamese · Germany
1844
-22
🇩🇪 Malay · Germany
1794
-19
Player eAPM Actions Feudal Castle Imperial Opening
64 2,429 9:42 27:29 — ⚔ Fish Boom into Archers
63 2,390 9:48 23:26 — ⚔ Fish Boom into Archers
59 2,227 9:26 22:53 — ⚔ Fish Boom into Fire Galleys into Skirms
52 1,988 9:41 23:40 — ⚔ Fish Boom into Scouts
46 1,750 9:33 23:28 — ◆ Fire Galleys FC
45 1,706 10:11 21:57 37:30 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,155 9,284 8,150 2,180 37,769 42,039
11,690 15,994 8,755 1,300 37,739 40,562
17,270 11,331 5,950 1,085 35,636 37,056
9,360 11,766 6,965 610 28,701 30,706
8,855 12,527 4,875 1,625 27,882 30,049
9,100 11,940 5,465 825 27,330 27,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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