AoeStats
← Saarba

Arabia

508354591Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 27m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1549
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1452
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1307
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1398
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1270
-9
Player eAPM Actions Feudal Castle Imperial Opening
79 2,199 7:58 21:10 — ⚔ Scout Rush
76 2,116 8:51 22:53 — ⚔ Scout Rush
68 1,895 9:06 25:19 — ⚔ Archer Rush
57 1,567 9:26 — — ⚔ M@A into Archers
52 1,446 9:24 23:27 — ⚔ Archer Rush
45 1,242 8:42 22:28 — ⚔ Scout Rush
34 943 8:30 26:28 — ⚔ Scout Rush
27 761 9:19 25:53 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,060 4,887 1,490 200 14,637 15,500
7,960 3,812 2,750 100 14,622 15,385
4,725 5,914 3,590 0 14,229 14,834
5,260 4,916 2,435 325 12,936 13,442
6,735 4,010 820 160 11,725 14,172
6,080 3,724 1,400 0 11,204 12,149
3,735 4,810 2,595 0 11,140 13,097
3,880 3,220 2,085 185 9,370 9,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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