AoeStats
← Saarba

Arabia

507617300Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 44m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
94 4,190 13:05 17:56 43:45 ⛏ Fast Castle
55 2,442 9:43 23:01 42:47 ⚔ Archer Rush
50 2,241 9:23 20:10 — ⚔ Scout Rush
39 1,730 10:54 25:54 42:55 ⚔ Scout Rush
36 1,623 9:19 23:45 — ⚔ Scout Rush
35 1,558 9:52 22:44 — ⚔ Scout Rush
26 1,180 13:59 27:39 — ⚔ Archer Rush
25 1,130 10:05 23:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,775 8,940 7,290 1,700 35,705 38,107
11,070 12,664 9,395 1,670 34,799 36,718
13,510 8,135 6,800 1,955 30,400 33,897
9,990 13,124 6,255 975 30,344 33,133
12,275 9,745 6,035 1,155 29,210 32,043
8,615 11,950 6,855 1,235 28,655 32,158
14,230 6,765 2,720 1,785 25,500 30,527
7,540 7,783 2,940 950 19,213 20,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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