AoeStats
← XIII-Hanomontano

African Clearing

510423794Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 73m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
1225
+13
🇧🇷 Khmer · Brazil
1171
+15
🇧🇷 Cumans · Brazil
1170
+15
🇧🇷 Poles · Brazil
1134
+17
🇨🇱 Huns · Chile
1235
-18
🇨🇱 Tupi · Chile
1210
-17
🇨🇱 Chinese · Chile
1193
-17
🇨🇱 Byzantines · Chile
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,408 14:14 18:11 37:33 ⛏ Fast Castle
35 2,564 11:56 24:06 39:33 ⚔ Scout Rush
29 2,113 13:55 18:50 44:25 ⛏ Fast Castle
28 2,053 15:00 28:07 47:12 ⚔ Towers FC into Skirms
25 1,809 12:36 16:59 45:01 ⛏ Fast Castle
24 1,774 14:27 21:55 — ⚔ Archer Rush
17 1,279 13:25 19:56 45:16 ⛏ Fast Castle
14 1,048 18:29 24:47 46:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,910 44,393 11,590 3,710 107,603 111,896
48,590 21,505 23,870 6,550 100,515 103,188
55,360 19,345 19,450 2,250 96,405 106,408
43,325 15,155 28,040 3,950 90,470 96,094
30,645 29,736 16,390 1,350 78,121 90,467
21,540 24,935 21,330 3,750 71,555 89,786
21,365 8,980 13,865 2,250 46,460 52,533
11,485 10,780 4,180 565 27,010 30,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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