AoeStats
← XIII-Hanomontano

African Clearing

510379578Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 36m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1299
+14
🇫🇷 Tatars · France
1187
+19
🇵🇪 Burgundians · Peru
1181
+19
🇧🇷 Lithuanians · Brazil
1383
-23
🇧🇷 Turks · Brazil
1242
-17
🇧🇷 Huns · Brazil
1124
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,046 12:24 23:31 — ⚔ Scouts into Archers
48 1,775 15:10 19:20 35:07 ⛏ Fast Castle
43 1,585 11:51 32:21 — ⚔ Scouts into Skirms
31 1,128 13:47 18:40 — ⛏ Fast Castle
24 868 12:56 28:26 — ⚔ Scout Rush
21 791 14:13 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,545 11,063 1,895 1,660 29,163 29,658
8,585 8,480 3,880 300 21,245 23,204
7,305 8,544 4,370 950 21,169 21,438
8,355 5,258 3,345 1,050 18,008 20,165
7,335 3,870 790 1,510 13,505 13,335
7,280 3,856 250 200 11,586 11,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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