Arabia
504149801Analyzed1v1 RM
·
28d ago on Sep 4, 2026·
45m 23s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
[MZTK]Felipooon's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,360 analysed 1v1 players on Arabia.
[MZTK]Felipooon
D
Feudal Age
11:12
vs 9:49
btm 17%
Castle Age
23:44
vs 21:49
btm 25%
Imperial Age
—
vs 38:58
btm 0%
eAPM
19
vs 38
btm 11%
First military
12:28
vs 10:33
btm 26%
▼
Slow Feudal Age at 11:12 — slower than 83% of analysed players on Arabia
▼
Slow Castle Age at 23:44 — slower than 75% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 23:44
Old Mate
D
Feudal Age
12:39
vs 9:49
btm 5%
Castle Age
27:13
vs 21:49
btm 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
15
vs 38
btm 5%
First military
15:00
vs 10:33
btm 16%
▼
Slow Feudal Age at 12:39 — slower than 95% of analysed players on Arabia
▼
Slow Castle Age at 27:13 — slower than 94% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 3:13 of the first 27:13 — keep villagers queued