AoeStats
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African Clearing

504738884Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 47m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Berbers · Russia
1449
+14
🇺🇸 Mongols · United States
1396
+16
🇵🇱 Koreans · Poland
1389
+16
🇵🇱 Persians · Poland
1370
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1402
-16
🇨🇳 Mapuche · China
1401
-16
🇨🇳 Malay · China
1400
-16
🇨🇳 Magyars · China
1385
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,630 12:27 16:47 33:14 ⛏ Fast Castle
54 2,560 11:28 20:34 43:09 ⚔ Scout Rush
54 2,569 12:25 18:30 47:15 ⛏ Fast Castle
35 1,652 12:46 26:06 — ⚔ Scout Rush
32 1,511 13:59 18:04 46:06 ⛏ Fast Castle
30 1,418 12:51 17:04 40:34 ⛏ Fast Castle
29 1,364 13:12 18:20 32:24 ⛏ Fast Castle
26 1,245 14:45 23:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,515 33,502 11,770 3,925 67,712 69,670
20,580 25,824 8,975 1,480 56,859 61,631
15,700 17,853 12,225 1,800 47,578 48,962
16,720 11,215 8,070 1,155 37,160 38,101
12,910 12,190 8,010 1,570 34,680 38,745
14,910 9,127 5,395 1,525 30,957 36,102
9,835 6,555 2,750 1,065 20,205 24,830
7,950 7,695 3,075 1,075 19,795 21,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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