AoeStats
← bleakshadow

Nomad

504737477Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 8m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1426
+13
🇹🇷 Huns · Türkiye
1414
+14
🇵🇱 Koreans · Poland
1374
+15
🇨🇳 Persians · China
1370
+15
🇨🇳 Mapuche · China
1417
-16
🇭🇰 Mongols · Hong Kong SAR China
1402
-16
🇨🇳 Khmer · China
1326
-13
🇮🇳 Gurjaras · India
1300
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 368 — — — ⛏ Fish Boom
37 314 — — — ⛏ Fish Boom
37 316 — — —
37 314 — — —
36 304 — — — ⛏ Fish Boom
31 263 — — —
25 214 — — —
25 209 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
850 1,275 50 100 2,275 1,794
1,050 1,050 50 100 2,250 1,585
1,150 711 0 100 1,961 1,529
950 775 50 0 1,775 1,437
650 850 50 100 1,650 965
750 781 0 100 1,631 1,017
800 575 50 100 1,525 1,086
750 475 50 100 1,375 637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.