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MegaRandom

509354719Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1036
+14
🇲🇽 Khmer · Mexico
1001
+16
🇩🇪 Romans · Germany
967
+17
🇦🇷 Huns · Argentina
966
+17
🇫🇷 Dravidians · France
1038
-18
🇫🇷 Lithuanians · France
1021
-17
🇫🇷 Maya · France
1006
-17
🇫🇷 Vietnamese · France
902
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,972 11:57 20:30 35:10 ⛏ Fast Castle
27 1,337 11:48 17:51 39:43 ⛏ Fast Castle
27 1,314 11:26 24:03 37:50 ⚔ Fish Boom into Archers
26 1,269 12:17 43:45 —
24 1,172 12:24 16:41 36:16 ⛏ Fast Castle
23 1,131 12:54 24:21 40:27 ⚔ Scout Rush
18 869 13:37 35:34 — ⚔ Towers into Archers
16 791 37:53 42:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,980 42,090 11,805 1,620 73,495 78,209
11,680 22,841 12,590 2,900 50,011 58,419
18,105 15,680 8,420 950 43,155 49,956
15,915 14,560 9,055 850 40,380 53,450
16,565 11,922 7,940 1,460 37,887 42,454
9,300 12,923 2,590 1,135 25,948 26,908
6,870 4,490 1,510 415 13,285 14,167
5,690 4,939 1,090 200 11,919 12,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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