Hill Fort
506364701Analyzed4v4 RM
·
20d ago on Sep 13, 2026·
66m 2s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 53,398 analysed team-game players on Hill Fort.
今天是魔王
D
Feudal Age
12:16
vs 10:56
btm 15%
Castle Age
18:33
vs 18:28
btm 49%
Imperial Age
44:21
vs 36:06
btm 8%
eAPM
10
vs 28
btm 5%
First military
45:40
vs 18:29
btm 0%
▼
Slow Feudal Age at 12:16 — slower than 85% of analysed players on Hill Fort
▼
Slow Imperial Age at 44:21 — slower than 92% of analysed players on Hill Fort
▼
Low eAPM (10) — busier hands win idle time back
▼
First military only at 45:40 (Scout Cavalry) — later than 100% of analysed players on Hill Fort
▼
Town centers idle 3:43 of the first 18:33 — keep villagers queued
陪然然等花开
D
Feudal Age
—
vs 10:56
btm 0%
Castle Age
—
vs 18:28
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
1
vs 28
btm 1%
▼
Low eAPM (1) — busier hands win idle time back
▼
Town centers idle 26:13 of the first 30:00 — keep villagers queued
604569544
D
Feudal Age
12:25
vs 10:56
btm 13%
Castle Age
24:46
vs 18:28
btm 8%
Imperial Age
50:29
vs 36:06
btm 2%
eAPM
13
vs 28
btm 9%
First military
14:01
vs 18:29
top 19%
▼
Slow Feudal Age at 12:25 — slower than 87% of analysed players on Hill Fort
▼
Slow Castle Age at 24:46 — slower than 92% of analysed players on Hill Fort
▼
Slow Imperial Age at 50:29 — slower than 98% of analysed players on Hill Fort
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 14:01 (Serjeant) — earlier than 81% of analysed players on Hill Fort
▼
Town centers idle 7:07 of the first 24:46 — keep villagers queued
Campdavid88
D
Feudal Age
11:13
vs 10:56
btm 39%
Castle Age
25:26
vs 18:28
btm 6%
Imperial Age
39:13
vs 36:06
btm 27%
eAPM
11
vs 28
btm 6%
First military
26:46
vs 18:29
btm 11%
▼
Slow Castle Age at 25:26 — slower than 94% of analysed players on Hill Fort
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 26:46 (Camel Scout) — later than 89% of analysed players on Hill Fort
BlacKHazE.
D
Feudal Age
16:13
vs 10:56
btm 1%
Castle Age
31:43
vs 18:28
btm 1%
Imperial Age
49:27
vs 36:06
btm 2%
eAPM
12
vs 28
btm 8%
First military
19:48
vs 18:29
btm 41%
▼
Slow Feudal Age at 16:13 — slower than 99% of analysed players on Hill Fort
▼
Slow Castle Age at 31:43 — slower than 99% of analysed players on Hill Fort
▼
Slow Imperial Age at 49:27 — slower than 98% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 11:28 of the first 31:43 — keep villagers queued
canbomexes
D
Feudal Age
16:49
vs 10:56
btm 1%
Castle Age
23:08
vs 18:28
btm 14%
Imperial Age
38:02
vs 36:06
btm 35%
eAPM
13
vs 28
btm 9%
First military
30:00
vs 18:29
btm 5%
▼
Slow Feudal Age at 16:49 — slower than 99% of analysed players on Hill Fort
▼
Slow Castle Age at 23:08 — slower than 86% of analysed players on Hill Fort
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 30:00 (Boyar) — later than 95% of analysed players on Hill Fort
▲
Town centers almost never idle — 13s across the first 23:08
fight for your rights
D
Feudal Age
10:56
vs 10:56
top 50%
Castle Age
27:34
vs 18:28
btm 3%
Imperial Age
41:18
vs 36:06
btm 17%
eAPM
14
vs 28
btm 12%
First military
26:36
vs 18:29
btm 11%
▼
Slow Castle Age at 27:34 — slower than 97% of analysed players on Hill Fort
▼
Slow Imperial Age at 41:18 — slower than 83% of analysed players on Hill Fort
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 26:36 (Spearman) — later than 89% of analysed players on Hill Fort
▼
Town centers idle 6:19 of the first 27:34 — keep villagers queued
vw372865
D
Feudal Age
—
vs 10:56
btm 0%
Castle Age
—
vs 18:28
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
0
vs 28
btm 0%
▼
Low eAPM (0) — busier hands win idle time back