AoeStats
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Black Forest

510097091Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 3m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
897
+17
🇭🇰 Britons · Hong Kong SAR China
888
+17
🇭🇰 Persians · Hong Kong SAR China
883
+17
🇪🇸 Slavs · Spain
834
+19
🇧🇷 Cumans · Brazil
959
-19
🇨🇳 Persians · China
949
-19
🇮🇩 Britons · Indonesia
896
-17
🇦🇷 Persians · Argentina
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
232 856 — — —
36 133 — — —
26 96 — — —
23 86 — — —
19 70 — — —
15 56 — — —
15 55 — — —
14 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 152 50 0 502 380
400 100 0 0 500 320
350 100 0 0 450 414
450 0 0 0 450 496
300 30 0 0 330 387
150 148 0 0 298 219
200 25 0 0 225 50
100 75 0 0 175 179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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