AoeStats
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Black Forest

508874431Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 36m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
981
+13
🇨🇳 Georgians · China
961
+14
🇨🇳 Japanese · China
951
+14
🇦🇷 Franks · Argentina
914
+15
🇵🇰 Chinese · Pakistan
964
-16
🇲🇦 Malay · Morocco
955
-16
🇹🇼 Khmer · Taiwan
888
-13
🇨🇳 Magyars · China
843
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 899 14:28 18:17 30:45 ⛏ Fast Castle
18 659 10:50 15:09 — ⛏ Fast Castle
16 568 13:38 19:52 — ⛏ Fish Boom FC
14 520 11:44 17:13 31:07 ⛏ Fast Castle
10 360 — — —
8 282 11:01 — —
6 217 — — —
5 193 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,360 7,160 6,345 2,800 33,665 36,964
12,440 5,035 7,945 750 26,170 27,277
8,090 8,606 1,420 1,890 20,006 22,722
9,725 6,057 2,425 1,500 19,707 25,260
1,200 275 0 0 1,475 2,247
1,000 185 50 0 1,235 1,553
600 170 0 0 770 1,047
200 46 0 0 246 144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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