AoeStats
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MegaRandom

509735468Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 59m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1494
+7
🇩🇪 Ethiopians · Germany
1229
+18
🇩🇪 Mongols · Germany
1228
+17
🇲🇽 Tatars · Mexico
1321
-16
🇨🇿 Tupi · Czechia
1289
-15
🇻🇪 Maya · Venezuela
1194
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 3,640 13:10 19:02 47:20 ⛏ Fast Castle
41 2,443 14:39 19:10 — ⛏ Fast Castle
39 2,301 14:52 24:26 47:32 ⚔ Scout Rush
36 2,121 14:06 17:45 50:33 ⛏ Fast Castle
32 1,911 14:12 20:46 39:49 ⛏ Fast Castle
30 1,800 12:29 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,785 20,410 6,350 1,050 53,595 54,408
16,970 16,310 5,500 2,250 41,030 49,959
15,140 13,459 3,905 2,060 34,564 35,063
13,715 14,295 4,050 1,700 33,760 36,904
14,000 10,492 6,050 2,900 33,442 33,779
8,050 10,461 3,640 3,200 25,351 27,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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