AoeStats
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Arena

509722162Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 18m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1289
+15
🇺🇸 Teutons · United States
1267
+16
🇲🇽 Turks · Mexico
1328
-19
🇻🇪 Italians · Venezuela
1188
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,072 8:25 — — ⚔ Tower Rush
57 1,039 9:56 13:34 — ⛏ Fast Castle
37 680 13:23 — —
30 543 10:21 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,850 3,109 250 200 7,409 7,252
3,935 2,155 650 100 6,840 7,426
2,825 1,580 100 880 5,385 5,318
2,000 1,062 50 125 3,237 4,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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