AoeStats
← mwbrom12

Coastal Forest

510445080Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 25m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
975
+13
🇺🇸 Franks · United States
966
+14
🇺🇸 Vietnamese · United States
961
+14
🇺🇸 Huns · United States
938
-15
🇨🇳 Byzantines · China
904
-13
🇺🇸 Persians · United States
896
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 677 9:54 22:53 — ⚔ Archer Rush
25 648 10:28 19:38 — ⚔ Skirmisher Rush
19 483 9:23 16:16 — ⛏ Fast Castle
14 359 11:56 23:20 — ⚔ Skirmisher Rush
13 324 10:17 19:36 — ⛏ Fast Castle
12 312 11:17 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,045 3,990 2,025 200 15,260 16,584
4,775 4,720 2,345 100 11,940 13,138
4,605 3,740 620 100 9,065 9,348
4,245 2,390 390 100 7,125 8,153
4,175 2,175 250 35 6,635 7,791
3,305 2,635 595 0 6,535 7,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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