AoeStats
← mwbrom12

Arabia

508775643Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1080
+12
🇺🇸 Japanese · United States
1030
+14
🇨🇦 Britons · Canada
985
+15
🇺🇸 Ethiopians · United States
989
-14
🇺🇸 Franks · United States
980
-14
🇺🇸 Huns · United States
974
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,675 9:13 18:12 — ⛏ Fast Castle
30 1,229 10:51 24:49 — ⚔ Archer Rush
27 1,120 12:00 16:19 — ⛏ Fast Castle
24 974 9:43 21:27 — ⚔ Archer Rush
18 721 11:18 20:16 — ⚔ Skirmisher Rush
12 484 10:21 22:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,520 6,510 18,670 200 48,900 49,494
12,045 12,391 5,220 200 29,856 36,312
8,440 9,796 6,605 100 24,941 33,505
7,150 7,411 4,485 2,165 21,211 22,298
7,465 9,540 1,460 575 19,040 21,361
8,525 4,530 2,135 1,665 16,855 17,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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