AoeStats
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Arena

507527497Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 21m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1043
+10
🇹🇷 Teutons · Türkiye
953
+13
🇨🇦 Britons · Canada
941
+14
🇹🇷 Khitans · Türkiye
926
+14
963
-16
🇺🇸 Britons · United States
896
-13
🇺🇸 Turks · United States
883
-12
🇫🇷 Celts · France
827
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 945 11:04 18:20 — ⛏ Fast Castle
37 799 8:41 — — ⚔ Tower Rush
37 812 13:04 — — ⛏ Fast Castle
17 380 13:09 20:43 —
14 314 11:31 — — ⚔ Tower Rush
12 259 12:33 18:35 — ⛏ Fast Castle
11 241 11:46 19:37 — ⛏ Fast Castle
7 149 14:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,550 2,231 570 155 6,506 6,839
3,525 2,505 250 100 6,380 8,973
3,125 2,425 250 0 5,800 7,505
3,450 1,675 430 100 5,655 8,010
3,150 1,730 410 190 5,480 5,734
2,675 1,410 100 920 5,105 5,726
2,900 1,350 100 625 4,975 7,088
1,550 1,010 0 0 2,560 3,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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