AoeStats
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Nomad

508034632Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 24m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1000
+31
🇩🇪 Magyars · Germany
949
+34
🇩🇪 Bengalis · Germany
949
+34
🇨🇷 Britons · Costa Rica
850
-11
🇲🇽 Armenians · Mexico
845
-10
🇸🇰 Goths · Slovakia
840
-10
Player eAPM Actions Feudal Castle Imperial Opening
8 198 17:45 — — ⚔ Scout Rush
6 146 — — — ⚔ Drush
4 107 14:17 — — ⚔ Scout Rush
2 39 — — —
1 27 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,815 1,590 50 100 3,555 4,741
1,950 1,265 100 100 3,415 3,878
800 865 120 100 1,885 2,587
0 375 0 100 475 0
0 300 0 100 400 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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