AoeStats
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Arena

507941052Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 49m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
962
+10
🇪🇸 Sicilians · Spain
937
+11
🇮🇳 Khmer · India
864
+15
🇳🇱 Ethiopians · Netherlands
875
-13
🇸🇰 Goths · Slovakia
853
-13
🇹🇷 Turks · Türkiye
771
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,134 11:00 16:55 34:11 ⛏ Fast Castle
19 957 10:44 18:06 30:02 ⛏ Fast Castle
18 914 11:51 18:28 34:51 ⛏ Fast Castle
17 828 10:59 14:56 27:42 ⛏ Fast Castle
16 804 10:09 17:32 38:23 ⚔ FC into Towers
9 465 13:37 25:52 32:21 ⚔ M@A into Skirms into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,790 18,750 13,130 2,250 70,920 79,042
17,670 32,125 17,280 1,610 68,685 78,779
18,720 20,195 12,110 750 51,775 55,112
18,820 11,960 5,760 2,050 38,590 38,784
17,960 8,685 6,650 4,040 37,335 43,724
9,925 6,765 3,610 940 21,240 23,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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