AoeStats
← Overlord

Arena

507601887Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 57m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Celts · Pakistan
1138
+16
🇨🇴 Romans · Colombia
1088
+18
🇦🇷 Teutons · Argentina
1146
-17
🇦🇷 Slavs · Argentina
1144
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,586 12:42 16:47 32:07 ⛏ Fast Castle
29 1,681 11:10 15:01 33:32 ⛏ Fast Castle
22 1,244 10:50 14:59 35:19 ⛏ Fast Castle
16 914 12:49 19:50 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,410 30,255 20,710 2,800 89,175 95,812
26,980 28,075 15,295 7,935 78,285 95,444
29,545 19,820 17,745 1,710 68,820 76,863
26,720 13,635 12,215 2,905 55,475 61,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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