AoeStats
← Pradera Siberiana

Baltic

510916302Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
908
+14
🇺🇸 Mongols · United States
892
+15
🇺🇸 Cumans · United States
886
+15
🇦🇷 Ethiopians · Argentina
852
+17
🇨🇦 Khmer · Canada
942
-17
🇨🇳 Goths · China
877
-16
🇦🇺 Spanish · Australia
842
-14
🇲🇽 Vikings · Mexico
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,732 11:06 20:28 30:03 ⛏ Fish Boom FC
25 1,364 12:56 18:56 32:51 ⛏ Fast Castle
22 1,217 12:12 24:24 33:33 ⚔ Scout Rush
21 1,184 11:50 22:52 32:19 ⛏ Fast Castle
19 1,083 11:49 15:42 38:52 ⛏ Fast Castle
16 897 12:17 18:49 38:11 ⛏ Fast Castle
13 719 10:55 19:10 43:47 ⛏ Fish Boom FC
13 731 12:25 17:03 33:26 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,145 25,285 18,785 3,350 82,565 88,289
37,675 18,880 15,470 4,400 76,425 79,528
25,780 18,450 16,665 980 61,875 70,384
23,380 13,140 17,495 950 54,965 71,755
15,925 19,670 12,230 3,885 51,710 83,012
23,465 7,494 10,780 3,020 44,759 53,155
18,275 13,013 5,365 1,525 38,178 56,653
11,675 10,980 6,860 3,830 33,345 35,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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