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African Clearing

510479228Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 68m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1124
+12
🇨🇱 Ethiopians · Chile
1113
+13
🇺🇸 Japanese · United States
1047
+15
🇨🇦 Mongols · Canada
1029
+17
🇨🇳 Huns · China
1089
-16
🇨🇳 Hindustanis · China
1034
-14
🇨🇳 Mongols · China
1027
-14
🇨🇳 Persians · China
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,739 13:16 25:27 50:23 ⚔ Scouts into Archers
39 2,636 21:27 25:25 50:11 ⚔ M@A FC into Archers
35 2,374 15:02 20:36 57:06 ⚔ Scout Rush
32 2,164 16:31 20:30 — ⛏ Fast Castle
32 2,207 15:03 19:16 33:43 ⛏ Fast Castle
30 2,040 15:26 19:26 36:44 ⛏ Fast Castle
26 1,770 13:50 33:18 55:50 ⚔ M@A Rush
17 1,170 13:48 25:09 44:05 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,175 29,740 21,365 1,700 80,980 87,397
25,840 26,984 20,335 6,650 79,809 84,470
31,745 19,420 15,435 6,050 72,650 108,972
27,020 24,168 15,560 4,560 71,308 76,923
37,415 14,739 12,935 4,855 69,944 76,656
21,075 16,045 8,895 1,575 47,590 60,116
14,755 16,435 3,195 4,400 38,785 43,272
12,135 14,555 6,320 2,335 35,345 39,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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