AoeStats
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Black Forest

510087464Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1031
+16
🇰🇷 Dravidians · South Korea
999
+17
🇺🇸 Japanese · United States
968
+18
🇭🇰 Franks · Hong Kong SAR China
967
+18
🇨🇳 Italians · China
1047
-19
🇨🇳 Persians · China
1042
-18
🇪🇪 Britons · Estonia
1000
-48
🇫🇷 Romans · France
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,736 14:09 17:58 37:49 ⛏ Fast Castle
35 1,490 13:57 18:56 32:32 ⛏ Fish Boom FC
32 1,392 13:09 17:21 33:13 ⛏ Fish Boom FC
27 1,151 11:33 15:32 30:17 ⛏ Fast Castle
26 1,098 12:21 17:03 36:03 ⛏ Fast Castle
23 994 11:31 16:29 37:35 ⛏ Fast Castle
20 854 11:45 19:17 39:22 ⛏ Fast Castle
15 642 12:53 24:12 34:56 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,415 13,105 13,380 2,900 66,800 80,377
20,615 15,410 11,040 1,880 48,945 55,297
16,930 18,680 11,765 1,050 48,425 62,016
20,485 18,058 4,520 2,800 45,863 51,767
13,020 13,140 5,400 1,250 32,810 37,772
14,175 10,558 4,805 1,935 31,473 36,119
10,420 9,362 3,260 1,755 24,797 30,252
9,335 7,279 2,035 675 19,324 25,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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