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Oasis

510077075Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 66m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1058
+14
🇨🇳 Britons · China
1055
+44
🇨🇳 Italians · China
1047
+15
🇨🇳 Persians · China
1042
+15
🇹🇼 Spanish · Taiwan
1083
-18
🇸🇪 Hindustanis · Sweden
1030
-15
🇮🇩 Huns · Indonesia
992
-13
🇨🇳 Berbers · China
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 4,327 13:38 18:59 41:10 ⛏ Fast Castle
46 3,065 12:16 25:55 39:41 ⚔ Archer Rush
34 2,261 11:41 16:32 40:27 ⛏ Fast Castle
34 2,258 9:33 22:00 36:36 ⚔ Scout Rush
31 2,060 11:13 17:15 52:30 ⛏ Fast Castle
24 1,592 10:41 18:39 32:23 ⛏ Fast Castle
17 1,121 9:56 19:04 36:21 ⛏ Fast Castle
6 424 10:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
23,970 45,249 29,495 3,570 102,284 104,211
51,790 18,210 21,025 5,405 96,430 101,551
28,540 25,795 18,275 2,280 74,890 77,687
30,190 20,455 16,835 1,790 69,270 79,745
14,815 28,989 17,490 2,160 63,454 76,242
12,600 18,730 13,965 2,950 48,245 86,242
20,785 11,575 14,760 895 48,015 55,858
1,800 1,172 50 0 3,022 3,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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