AoeStats
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Arabia

510461427Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 44m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1476
+12
🇮🇩 Bohemians · Indonesia
1399
+15
🇵🇪 Japanese · Peru
1390
+16
🇹🇼 Persians · Taiwan
1383
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🇺🇸 Wei · United States
1478
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🇺🇸 Portuguese · United States
1391
-15
🇺🇸 Magyars · United States
1362
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🇺🇸 Ethiopians · United States
1313
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,451 9:59 19:46 36:27 ⚔ Scout Rush
51 2,282 8:51 23:24 39:55 ⚔ Scout Rush
50 2,254 10:13 27:49 — ⚔ Archers into Skirms
44 1,980 11:36 18:16 — ⚔ Archers FC
40 1,801 8:43 22:32 36:20 ⚔ Scout Rush
38 1,720 9:33 22:36 — ⚔ Scout Rush
30 1,336 9:16 20:41 44:08 ⚔ Scout Rush
22 1,009 12:37 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,430 11,636 23,845 300 68,211 69,230
23,845 14,011 10,110 950 48,916 52,848
18,280 11,999 4,730 2,025 37,034 37,772
8,200 12,735 6,030 500 27,465 29,376
10,325 8,605 4,775 2,155 25,860 28,929
12,215 7,754 3,540 400 23,909 28,503
5,310 7,910 4,155 1,860 19,235 20,521
3,250 2,481 50 1,250 7,031 8,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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