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African Clearing

510455801Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 45m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1569
+9
🇦🇷 Tupi · Argentina
1556
+9
🇵🇪 Teutons · Peru
1429
+14
🇵🇪 Bulgarians · Peru
1371
+16
🇺🇸 Persians · United States
1494
-16
🇺🇸 Turks · United States
1403
-12
🇺🇸 Ethiopians · United States
1373
-11
🇺🇸 Mongols · United States
1322
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,401 14:32 18:19 44:58 ⛏ Fast Castle
49 2,234 12:41 26:13 40:24 ⚔ Archer Rush
49 2,205 14:19 19:17 39:38 ⛏ Fish Boom FC
44 2,008 16:39 20:56 — ⛏ Fast Castle
42 1,907 14:29 18:42 40:16 ⛏ Fast Castle
41 1,852 11:45 31:34 — ⚔ Towers FC
40 1,804 15:13 18:48 — ⛏ Fast Castle
39 1,790 13:00 25:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,945 13,282 13,395 1,800 55,422 58,536
20,085 14,756 9,485 610 44,936 50,503
15,950 14,096 7,285 3,850 41,181 44,210
16,130 7,309 6,355 3,050 32,844 36,877
9,050 11,693 4,950 1,735 27,428 30,366
9,180 8,712 4,680 1,395 23,967 24,459
8,870 10,430 1,990 310 21,600 22,634
4,980 5,750 1,765 3,375 15,870 16,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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