AoeStats
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Arena

510439121Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 40m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1501
+11
🇺🇸 Bulgarians · United States
1394
+15
🇺🇸 Cumans · United States
1340
+17
🇺🇸 Bengalis · United States
1301
+18
🇦🇷 Slavs · Argentina
1379
-16
🇨🇳 Gurjaras · China
1373
-15
🇻🇳 Japanese · Vietnam
1371
-15
🇨🇳 Tatars · China
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,859 9:39 15:53 37:34 ⛏ Fast Castle
43 1,742 10:56 14:32 25:11 ⛏ Fast Castle
43 1,759 11:04 14:53 28:02 ⛏ Fast Castle
42 1,717 11:00 14:59 — ⛏ Fast Castle
40 1,622 9:12 21:03 31:08 ⛏ Fast Castle
35 1,411 12:00 15:50 31:53 ⛏ Fast Castle
31 1,261 9:01 18:09 26:16 ⚔ M@A Rush
22 901 10:05 14:28 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,530 11,545 11,235 5,660 54,970 63,106
21,055 13,160 12,915 1,600 48,730 62,029
15,495 18,436 13,160 1,610 48,701 52,830
16,555 16,980 5,745 2,150 41,430 57,628
18,910 10,300 10,960 950 41,120 44,216
18,240 11,935 6,615 1,100 37,890 40,851
10,300 10,845 5,005 925 27,075 29,446
6,720 6,340 1,310 2,010 16,380 16,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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