AoeStats
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Arena

510244221Analyzed
2v2 RM · 24h ago on Sep 30, 2026· 89m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Teutons · Honduras
1423
+14
🇭🇳 Berbers · Honduras
1423
+14
🇺🇸 Malians · United States
1395
-15
🇺🇸 Hindustanis · United States
1353
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 4,598 9:40 14:08 37:08 ⛏ Fast Castle
49 4,428 10:15 14:52 28:50 ⛏ Fast Castle
48 4,270 10:46 14:31 42:11 ⛏ Fast Castle
45 4,053 11:05 14:40 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,130 47,220 34,400 6,280 166,030 174,643
69,395 45,938 22,360 4,665 142,358 159,822
56,165 53,357 29,140 2,650 141,312 142,784
48,250 42,588 10,290 2,205 103,333 116,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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