AoeStats
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Arena

510235891Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1382
+13
🇺🇸 Hindustanis · United States
1338
+15
🇨🇦 Aztecs · Canada
1346
-15
🇨🇦 Portuguese · Canada
1298
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,244 10:31 14:36 40:38 ⛏ Fast Castle
52 3,141 11:03 14:33 33:05 ⛏ Fast Castle
49 2,947 10:42 15:07 37:17 ⛏ Fast Castle
38 2,271 10:20 14:27 37:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,275 27,468 18,370 4,300 90,413 107,059
30,820 30,830 16,055 4,605 82,310 92,950
28,870 22,943 16,590 2,375 70,778 81,562
30,005 18,605 14,990 2,285 65,885 67,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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