AoeStats
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Arena

507903375Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 83m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1497
+9
🇺🇸 Magyars · United States
1356
+14
🇺🇸 Hindustanis · United States
1323
+15
🇦🇷 Persians · Argentina
1344
-14
🇲🇽 Vietnamese · Mexico
1324
-13
🇺🇸 Maya · United States
1279
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,669 10:18 13:57 29:02 ⛏ Fast Castle
44 3,690 11:07 15:14 29:44 ⛏ Fast Castle
44 3,724 10:29 14:42 27:47 ⛏ Fast Castle
40 3,371 10:47 15:18 28:48 ⛏ Fast Castle
39 3,258 10:57 14:33 26:18 ⛏ Fast Castle
30 2,486 9:39 15:02 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,810 73,010 24,650 5,560 175,030 188,264
68,145 50,686 41,615 2,915 163,361 187,928
104,880 29,430 22,735 4,500 161,545 182,990
47,180 56,920 46,485 6,085 156,670 180,253
35,930 45,918 31,250 2,805 115,903 159,213
37,390 38,630 30,655 2,260 108,935 110,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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